Saturday, July 10th, 2021, 12:45 PM
Change log...
So basically, only class numbers changed..."weapon resist" and "weapon weakness" is still ingame...while the "cod sword weakness adaption" is weakned...
I don't get why IA does not change farming to "super easy"... at least...untill Royal-Level-Items...
People do not want to start a server with a 9 bot party...later on...when they can kill something, you can make it harder and make it to a 2-character-party zone or something like that. I don't think that anyone wakes up and thinks "oh wow lets start 9 clients and bot farm shit items in hard zones while they won't bring any benefit in pvp"
or "wow a starter zone where I have to walk 10 minutes to kill several mobs, just to teleport to town and run another 20 mins because there aren't monsters close by"
Despite, that these zones I'm talking about are just "run through" areas in this kind of server.
I don't think this changes are the major changes IA needed...sorry.
Quote:After Friday July 30th 2021, no changes are planned. - Spadie
So basically, only class numbers changed..."weapon resist" and "weapon weakness" is still ingame...while the "cod sword weakness adaption" is weakned...
I don't get why IA does not change farming to "super easy"... at least...untill Royal-Level-Items...
People do not want to start a server with a 9 bot party...later on...when they can kill something, you can make it harder and make it to a 2-character-party zone or something like that. I don't think that anyone wakes up and thinks "oh wow lets start 9 clients and bot farm shit items in hard zones while they won't bring any benefit in pvp"
or "wow a starter zone where I have to walk 10 minutes to kill several mobs, just to teleport to town and run another 20 mins because there aren't monsters close by"
Despite, that these zones I'm talking about are just "run through" areas in this kind of server.
I don't think this changes are the major changes IA needed...sorry.